Book of dead thimbleweed park

book of dead thimbleweed park

Jan 30, Had a great great time at the Munich Thimbleweed Park Fan Party. s polaroid camera to take phone with (no on wanted to be the dead body). .. I brought my code book from Maniac Mansion and he wrote "We had no. 1. März Thimbleweed Park kommt bald, Nextcloud und Eschalon: Book I Eschalon: Book I gibt es kostenlos; The Walking Dead kommt für. Thimbleweed Park > Allgemeine Diskussionen > Themendetails. visy · Profil anzeigen Beiträge anzeigen. März um Uhr. "of the dead". so, where.

Writing articles for German-language media like GameStar, doing freelance translations and hosting the 'Spieleveteranen' podcast www.

Probably the new Blade Runner movie, for the visuals. What is your favourite book you read in ? I finally finished the Obernewtyn Chronicles, which I started reading almost 30 years ago.

I also finished the Shadowmarch series, which I started around 10 years ago. The dialog puzzle with Teddy in the hotel lobby. It was the first puzzle I put in the game.

I'm still working a bit on Thimbleweed Park: Mostly, I'm working on an Edible Game Cookbook. That's real-world tabletop games where you eat real-world food as you play the game.

I'm working on a series of games that I can put together into a cookbook with recipes and rules for playing. I'm hoping to Kickstart it this year.

You can find out more and subscribe to my newsletter here: I haven't seen that many movies, but probably Blade Runner First two books of Andrzej Sapkowski's Hussite Trilogy.

I also quite enjoyed a series of horror manga by Junji Ito. It's very difficult to choose just one puzzle. I remember I really liked the puzzle chain during Delores' flashback - I got a bit stuck the first time I played the game, but all I needed to do was stop and think about the possible solutions.

I loved how logical it was in the end. No obscure "randomly combine this with that until something happens". Well, let's say I'm planning to practice some game development.

But it's very early to say anything more about this hobby project of mine. I'm also still involved in Thimbleweed Park-related work as a community manager most of the time, and as a tester when the need arises.

Working on this game has been a blast. And who knows what the future brings. Hopefully more great game projects I could participate in. I'm not really an active social media user at the moment.

You can find me working here: Dropped Monocle Games' very talented programmer Denis has been building us a custom point and click framework for the Godot Engine.

We have been doing a HD remake of our first ever game, Witchy Woo, to test it and have a full length sequel planned to begin work on shortly after its release.

In my spare time I am working on a dating sim about female serial killers. My Google search history probably has me on a watch list now.

What was your role on Thimbleweed Park? In cinema, there wasn't a lot of great films last year - probably Dunkirk. I spent a few hrs thinking on this one, ended up going for "skag boys by Irvine welsh".

Soley because it was first one which came to mind. I like to think I was the team's eye candy. Was I supposed to play it?

Just finished working on contract for software for lidar for use in film industry Artwork for a card game based on Sonia Lyris' 'Seer' series of fantasy novels.

Sadly, I am a largely invisible recluse these days, but I do have a website that I myself have neither visited or updated for many years. I just realized I don't watch many movies anymore!

I'm currently working on Luca Redwood's new game Photographs and my new short game after Midnight Scenes.

Working full time as a programmer on a new game over at Revolution Software. I am writing songs with George Sanger and working on a sound design project.

If you're thinking of picking it up, you might want to hold off a few days. This will be the deepest discount we've offered, after that, it's back to our normal price but still less than the Guybrush approved price for a video game.

All clowns swear, don't let anyone tell you otherwise, but for Ransome the Clown it is an art form.

In our new "not kid friendly" DLC all of Ransome's beeps can be remove and you'll be able to hear Ransome in all his unbeeped glory.

Available now on Steam and GOG! All the other platforms require that DLC be rated the same as the main game they do make exceptions for some AA game, surprise, surprise so it won't be coming to Switch, XBox, PS4 or mobile.

We apologize in advance, but that is out of our hands. Adding the swearing would have meant some pre-process to remove them all and it would have been hell on translators.

It was also more fun to write because I had no idea what he was really saying. When we got to the studio, I wasn't sure if the actor was going to swear or just say "beep".

We did some tests and it was pretty obvious that having Ransome say "beep" really undercut his personality. You got the impression that Ransome was censoring himself, which he would never do.

So, we decided to have the actor Ian Corlett go full on swearing. Ian didn't think he'd have a problem just filling in the swear words on the fly and it was amazing to listen to.

He would do first run cold readings and seamlessly add swear words. It was amazing and hilarious. If your parent's old turntable is gathering dust in the basement, oh boy do I have an awesome use for it!

Also worth noting that vinyl will likely still be playable after the apocalypse. Think of it as an investment for bartering for food in the future.

I had an immense amount of fun pretending to be a game developer for MmucasFlem games! And now, with this handy guide, you too can have fun! You've got to get all the essentials together to be able to become Delores.

Let's go down from head to foot. The glasses are the most important part of the entire outfit. If you're going the simple option, just get these glasses and forget everything else!

Delores' shirt was created to mimic Dave's shirt in Maniac Mansion. Dave's shirt is gray with the Lucasfilm logo. So by extension, you can wear any purple shirt with a slogan on it, although I'm sure Delores would prefer MmucasFlem or some other games company logo.

I created as close a replica as I could on Red Bubble as a scoop-neck women's shirt. For the jacket, Octavi, who drew Delores, assures me that her jacket is a denim jacket like this light blue one.

For jeans, I'm not going to give you a link to find blue jeans because I'm sure you have something that will work!

Fold up at the bottom so they're pretty high. The most important thing is the curly pink laces. But make sure you also get white socks and plain white shoes these ones are pretty comfy.

Getting a bag that fits what you want and looks authentic is pretty hard. Still, most cosplay characters don't have any bag at all, so I feel like it's a bit of a luxury to be able to stay in character AND get to carry around my mobile phone and keys.

I ended up settling for a bag that wasn't quite right, but was a bag that I had in my bag collection anyways. If you can make your own bag, do that!

But otherwise, maybe this or that option from Amazon will work for you. You can also make yourself a notebook to remember all the things on your TO DO list.

You're aiming for something like this:. You'll need a blue notebook with spiral binding. I'd recommend picking up something in your local supermarket or office supplies place.

However, if you're desperate, this one from Amazon looks about right. Download this zip folder with the plain front cover and stickers.

While cosplaying Delores, don't forget to practice your victory dance and learn to these classic quotes:. The wig really brings the costume to life and also signals to people around you that "yes, I am cosplaying a character!

This is me on the left and Elise Kates, the voice of Delores on the right! So much Delores in one photo. And since I have no shame, I attempted to reproduce the classic "I got a job at MmucasFlem games"-dance!

If you're having support issues, please head over to the support thread on the forums. The bad news is we're slipping the Android version by a week, from the 3rd to the 10th of October.

The good news is the Android build will fully support controllers, mouse and keyboard, plus a wider range of hardware. Android is always hard due to the vast array of devices.

As we got to the end of testing, a few devices showed up with GPU issues that we felt needed to be fixed.

We're committed to having the Android version work with controllers, plus mouse and keyboard and it's taken longer than we wanted to get it working.

It's also hard when a version or game slips, it often feels like you failed. It's only a week and we'll have more compatibility, plus controllers and mouse and keyboard.

Been awhile since I posted here, and I should start doing that more with news and updates. I post a lot of Twitter, but forget that not everyone is on Twitter.

I'm starting to think you're the smart ones. We released the arcades last month. There is a new puzzle chain to find tokens for the machines.

The puzzle chains can only be done in hard mode, but once you find the tokens, they will be there for every new game, including those started in easy mode.

The Switch port has also been approved by Nintendo, but we still have to do some "paperwork" before it will be on the e-store. We're doing last minute testing on the Android port.

It's much harder than iOS due to the huge variety of hardware. We've come across a couple of GPUs that don't have the power, or are just buggy and needed to rewrite some of our shaders.

We're also trying to get full controller, mouse and keyboard support into the Android, which is also proving to be more work than anticipated.

There is a new Thimbleweed Park update Build This build should be live on Steam and will be live on GOG in the next 24 hours.

Due to approvals and reviews, it will be a few weeks before it makes it to the App Store and Xbox. The first big change is player character dialogs.

There was no point in adding Franklin dialogs, since you can't really talk to him, and he had one-sided stubs for trying to talk to other players.

This was something I attempted during initial production but abandoned due to me being unable to think about it as anything more than an a overly complex hint system.

It always felt to me that all you'd want to do was talk to the other characters and get hints, and the early iterations of the system really showed that, so I abandon it.

Time was also getting short and there was a lot of work to be done, so it wasn't matter of me writing player dialogs or hanging out at the beach.

Allowing the characters to talk to each other actually solved a bunch of problems. It was crystal clear in our heads why they were working together or didn't care if they were , but that wasn't clear to players.

This is especially true with Ransome. Ransome is an asshole. Why would he be helping? Player character dialogs solved this problem. You now can chat amongst yourselves while spouting plot clarifying lines.

If I had a few extra months I would have made them ever more complex, but maybe they don't need to be. I'm sure someone will complain that they didn't talk about X and that is plot critical.

I do think the dialogs help tremendously and I regret not pushing forward and implementing them from the get-go. The other slightly related feature we implement was greetings.

When Ray walks by Delores, she will say a quick one line greeting, same for Reyes, Ransome and Delores. None of these are plot revealing, but do make the world feel more alive and real.

The biggest change was a new in-game hint system. I know this will cause the hardcore adventure gamer's blood to boil as it does mine , but the lack of hints was widely criticized by some of the more casual press.

As we move to new and more casual platforms like iOS and Android, this becomes increasingly important. I guess it's a sad fact about not only modern gamers, but older gamers that just don't have 18 hours to spend on a game.

You would find it alongside the road and pick it up. You could then use it on any object in the game and it would give you a context appropriate hint.

On paper, it seemed like a good idea, until the first implementation and the problems came roaring out. The biggest problem was when you're stuck it's often at a conceptual level and you don't even know what object to click on.

This could cause players to randomly click on stuff, hoping the get a hint with no real idea what they needed. To stop non-stop hint-clicking, we added some friction in the form of a "cooldown", but it felt artificial and frustrating.

We thought about adding a "currency" you find or earn specks of dust , but these all ran into the issue os rarity and frustration when you can't find or earn them and you need a hint.

To me, the most important part of any in-game hint system is making sure it feels like part of the world and game.

I didn't want to do a hint system that was all UI based. Thimbleweed Park already has a working phone, so it seemed natural to just have a hint line number you could call and get a hint.

We once again toyed with the idea of a currency. You're using a phone, so finding money to use it made sense, but unfortunately, the phone is needed for other things and we didn't want to muck up all that with making them all pay phones, plus some of the phones are in the mansion and hotel.

We beat it around for a bit, then just decided to making the hint line "free" to use. Calling the phone provides some natural friction, in that you'd have to get to a phone or switch to whoever had the cel phone and make a call and trip down a hint tree.

The advantage we had over a true 80s hint line was that we know the context of where you are in the game, so the hint line can be smart and focus down to hints we know you might needed, and ignore spoilers and other distractions.

Jenn volunteered to take on the job, and we based it with permission on the existing online hints of Meghann O'Neill , so we had a good starting place.

It's a nice system and hopefully newer players find it fun and helpful. But I know one's willpower can be weak. One tricky issue is old save games. To fully implement the AI of the hintTron, we had to add some new variables to track game state.

If you load an old savegame, those variables don't exist. Jenn wrote some fancy code to try and predict an old savegame's state.

There we more keyboard commands like the numpad that I ran out of time, but I'll save those for another update That arcade machines will make it into the next major update, probably when iOS and Android are released.

Do you have a question about this achievement? Please post it in the Thimbleweed Park Forum. There are currently no gaming sessions for the Hard Won achievements that you can join - why not register and make a new session?

Corpse bride 81 Yesterday at This solution has 9 positive votes and 0 negative votes. Please log in to vote. Here is a step-by-step walkthrough for Thimbleweed Park on hard mode.

I did not write the steps myself, but could also not find out who did. So I cannot give any credit for that.

If someone does know who wrote the steps, then let me know please. I've checked the walkthrough on casual mode and on hard mode. For the walkthrough that only has the steps for casual mode, look here: Easy Win Achievement I've encountered some small errors and corrected them.

Notes that I added are in italic. If you encounter any other mistakes, mention them in the comments or send me a message and I will correct it.

I have included links to all achievements at the appropriate points in the walkthrough. Achievements unlocked by just following the story are not listed in this walkthrough.

The achievements No One Is Home and Book Worm can be completed pretty much anywhere in the game, as long as you have access to a telephone or a signal for Ray's cellphone and Chuck's library respectively.

To get all achievements you need the finish the game at least twice. Once for each mode. Also you need one playthough collecting at least 75 specks of dust on easy there are not enough to be found, so best to do this in hard , and one playthrough where you pick op NO specks of dust.

So the location probably changes every playthrough. Look around the various streets for a colored line on the sidewalk. If you can't find it, it might be possible you need to talk to Willie first, at the end of A-Street available after you help the pigeons fix the hydrant.

Use your keen observation skills to figure it out.

Weight watchers by R. Ports Ports Ports Sep handball em spiel um platz 3, Jenn wrote some fancy code to try and predict an old savegame's state. Michael Fessenden - Jul 29, at Space reptiles killed JFK! Big Red Button - Jul 28, at champions league stram Thimbleweed Park Guide Game Guide. We don't live in George Smiley - Jul casino spa, at For inspiration, here is a list of real ocult literature: First take care of the cake. Earn this in the Thimbleweed Park Walkthrough.

From witch to enchanting lady" "Mortal Questions" "Who led the ghosts out?! Exteme Constipation" "Exorcism-In-Use 2: Spiritual Abortion" "Exorcism-In-Use 2: Animate the Party" "Necromancy: Annoying Edition" "Are you really gonna read all these titles?

Mattias Cedervall - Jul 30, at Guy de Buille - Jul 28, at Some for the novel rack, foreign category: I wish I could delete that comment.

But being an alcoholic does have disadvantages. Is there any way you could put our names in these books? Alain Bellenger - Jul 28, at Mercury voodoo with fried chicken voodoo and chicken, a love story how to combine voodoo and barbecue voodoo BBQ: Computer games, also usually found in bookstores: The Final Act by H.

Toothrot Whipping Blood Cults by H. Principia Discordia and some alliterations: Walkthrough - Thimbleweedark as an homage to the "Instand Videos" in Spacesballs the movie: Spring Break Undead High: A side note to Ron, Gary and David: Please do not use book titles which refer to something contemporary which will be forgotten in 5 years.

This game should be a timeless gem. I also think that the author of a book should only appear when really looking at it. It is kind of confusing to have some books with author and some without.

I agree, even though many of my own suggestions would be rejected because of this -- maybe they should be. Cheap, direct references to "our reality" outside of the game world could break this.

Encyclopedia Galactica On Stranger Tides. Neil Roberts - Jul 28, at How to teach Shakespear to a talking skull too long? Shakespear with a talking skull Indiana Bones - Fraction Stories.

Cooking without garlic by C Dracula. Lie Murder Profit - Jul 28, at Advanced Poltergeist Gastronomy lbs - Thin Air: Alfonso Maruccia - Jul 28, at Roberto Cano - Jul 28, at How-to write fun book names How-to beat Ron to death How-to find books in an occult shop The highest book on the shelf The lowest book on the shelf How-to use tarot to win at poker Oui-ja yes si: Identified Flying Objects Florida: The Fountain of Youth.

How to wake the dead. Damian James - Jul 28, at PrinzJohnny99 - Jul 28, at Might be pushing the appropriateness level, but "Sex and the Single Necromancer".

If that's too much, "The Pragmatic Necromancer" or a play on the tech book pattern with "Beautiful Necromancy". Synne and Jonas - Jul 28, at Teaching a dead dog new tricks Slim pickings — cannibalism on a diet Shabby Eek!

Your shadow and you Sayings of Satan: Beauty tips by C. Gilbert Leg bone's connected to a chain Afterlife has 3 dimensions Is there a cursor on you?

Is your life preprogrammed? I peeked a little, by H. Adrian Jenkin - Jul 28, at Made up Feng Shui for aura reading Trepanning for fun and profit Feng Shui and ancient artifacts Ancient aliens Not so ancient aliens Relatively recent aliens Look behind you!

A 3 headed alien! Poltergeist practical jokes I am dead people - a ghost's tale Murray - from the skull's mouth!

Franfranfranco - Jul 28, at Let me explain why: Just after the war,the protagonists father takes him to the secret Cemetery of Forgotten Books, a huge library of old, forgotten titles lovingly preserved by a select few initiates.

According to tradition, everyone initiated to this secret place is allowed to take one book from it and must protect it for life.

Daniel selects a book called The Shadow of the Wind Fred Hidden messages in Tentacle Porn. Big Red Button - Jul 28, at Marcelo Staudt - Jul 28, at I was turned into a book.

Dark voodoo with illegal opcodes 64 shades of glowing green Finding magic meteors by F. How I killed LeChuck by G.

Monsters and their Kynds Monster: Christopher Griffin - Jul 28, at Death Investigating for Dummies. This is really hard: You know it would've been in the old games.

Hologramatic Abridged It is anachronic because the hologram theory is from s, but, who knows what strange books one can find in a place like that.

Animal Magnetism by F. Mesmer Parser Programming by K. Turning frogs into books by O. Neshot How to empty your dreamcatcher Recycling guide: WhiteRakogis - Jul 28, at I always liked references so I would include the following: Geoff Paulsen - Jul 28, at Starship Titanic - Jul 28, at LogicDeLuxe - Jul 28, at Ghost Pirates Exorcism vol Root Beer A trilogy without part 3 - Ron G.

Colored Christals The Answer: Voodoo Antiroot Jinx on Demand: Black Pages This book will crash your PC! The broom have eyes How to kill a carnivorous plant Mummies for dummies.

How to be less sparkly by: The first pox The story of Guynush Treftwoop. Respawning Grog Mugs Bermuda Triangle: How to Get Lost Ghostwriting: How to abuse backers Reanimation for Dummies - Largo The way to lower a pentagram: For all the Pratchett fans: Mattias Cedervall - Jul 28, at Vegan secrets for vampire happiness Reincarnation for the undead Noodle recipes for Dragon Warriors.

Mulder I Want to Believe, but Build a Monster by Dr. Cula Was there a Fifth Horseman? Man with a duck - Jul 28, at Man with a duck 2 - Jul 28, at Man with a duck 3 - Jul 28, at Tsa Tsa Lopy - Jul 28, at Rubber Chicken and purpur Tentacle: Lightning Rod - Jul 28, at Cuz, that's what you do when you play a video game.

Give it a minute. Higor Bimonti - Jul 28, at Man with a cat - Jul 28, at Man with a dog - Jul 28, at JFK died in ! Man with Flamingo - Jul 28, at Man with Flamingo2 - Jul 28, at Ryan Henson Creighton - Jul 28, at I Hardly Knew 'Er!

Best Practices Teach Yourself Numerology in 7 days. The Impenetrability of Corpses Planetics by L.

Ron Howard Grow a Moustache by G. Emmanuel Eytan - Jul 28, at That's a real one, and one of the most occult: By popular demand - some more before bedtime: Helge Frisenette - Jul 28, at After reading through a lot of the suggestions I gotta say that there is an alarming crap to good ratio.

This isn't a brainstorm. Try to at least have some self criticism and ask yourself "is this up to the standards that these guys are known for".

Don't just write anything that pops into your mind. Almost everything seems to be highly derivative as in a variation of something heard before , incredibly lame or having to do with programming languages.

That is why A: You are not Ron Gilbert B: He asks for your help. Having to sift through all the suggestions as it is now ends up being almost as much work for Ron, as just doing them all himself.

Sadly, that's very true. I'd take back some of the alarming crap I posted just a few minutes before mildly funny isn't funny enough.

It's the curse of adrenaline and easy to use comment functions At least you prevented me from suggesting: Well, if you think that you can do much better, we're all eager to hear your suggestions.

Well, here a few: My Computer is Haunted! A Three Headed Alien! Barton Lynch - Jul 28, at A trio of suggestions: Now hurry up with that game!

I propose a variant: The Secret Art of Italian Parking. I think this video explains all: The dark tribe behind Monkey Island.

A never ending story by LeChuck JR. The autobiography of Nina Simone is actually a good one https: Dead Soul Obligations by Robert Johnson.

Zak Phoenix McKracken - Jul 28, at Caesar Dogs and Cats are not men's Friends. The power of the Inluminatis The book of patterns by M.

Inluminatis Mysterious world wide sewer Note that I write iNluminati for comedy purposes, in spanish my 1st language sounds good.

Adam Yedlin - Jul 28, at Maxi Navarro - Jul 28, at Actually I did't count well: Voodoo Chicken by Colonel Sanders How to make voodoo chicken.

Isn't that a good thing? Today is Angelina Jolie-day and tomorrow is Kate Upton-day Visual Voodoo Studio for Dummies 2. This one takes two books for the joke to make sense: The Pimp Shrimp - Jul 29, at Kris Bleakley - Jul 29, at The newly dead handbook Left at the altar by Sacrifice Bite on this!

Eddison Is that a wand in your pocket? Toothroot Not the druids you are looking for The Joy of Hex: Christian Studer - Jul 29, at Tsa Tsa Lopy - Jul 29, at A bit late to the party, I guess: Peter Campbell - Jul 29, at Big Red Button - Jul 29, at Bulder Van Klovn - Jul 29, at Because we actually dont know whether Jack Tramel was CIA or not, or what the implications of the "C64" as you call it are!

And no I am not paranoid. It is very normal to be eating the glowing mushrooms beneath my bathtub! Jamie Lynne Powell-Herbold - Jul 29, at Understanding Gush, 2nd Ed.

Why stop with books! Murray "Three basic steps to any profession" "Voodoo cooking with Rubberchickens" "Voodoo Dolls; trough the needles eye" "Taking care of your Chuck plant" "Preserving a navigators head" "22 stump jokes" "Bringing back the Mojo".

Maxi Navarro - Jul 29, at Mattias Cedervall - Jul 29, at Christopher Griffin - Jul 29, at Carlo Valenti - Jul 29, at Sam Beckett never returned home" The other great mystery, by E.

Seckritus Questionson - Jul 29, at Sea Monsters of Boston's sewers Dwarven Midgets: All The Facts Loch Ness: The New Guy - Jul 29, at Long time reader, first time commenter here.

It may be futile to throw in more suggestions at this point, but here are a few anyway, just for laughs: Are you there God?

An Ankh is the key — By Bob E. Walpurgis Night Healing with gems and nuclear power Healing with gems and solar power Helena Blavatsky for dummies Jobs of the future: Corn and corpses Writing in runes, an Introduction Witches: They float and burn.

LogicDeLuxe - Jul 29, at Altruist Guide - Trevor Ron Gilbert: Insert Disk 22 Oricalcum: The Myth of Beads Ventriloquy Encryption for Dummies: Werewism on the Street Necronanny: What happened to my Avatar?

I know it is against the 35 character rule but somehow must be made known that the Poetics comes with comments by Jorge de Burgos of "Name of the Rose" fame ;.

I apologise for some of these but not much Math How to defeat a megalomaniac ghost - by G. Necronomicon The art of hidding hidden books - The ninja book master.

Meteor police - Jul 29, at The mindbenders mythology" - "Zombies: There is no book by Neo Pandoras book covers by T. Patrik Spacek - Jul 29, at The count of comments gives me a sweat!

I placed your images to PS and I seen your resolutions Mark's night scene has x and the library has x Now, have you Ron mentioned game resolution x for the final game?

You are not wrong, there is a lot of scrolling. I did crop the Occult Bookstore a bit to make it fir the website, but it scrolls both ways.

Eric Jacobus - Jul 29, at Straitjackets-Knitting Patterns Neat meat eating plants Lobotomize is a wise vice Open a sweatshop in hell.

Fiendship is Tragic The Witchest: Chariots of the Dogs by Pep Crystals: Mystery of Closure Nick Tashiro - Jul 30, at Sven Aronsson - Jul 30, at Baracas The Boffo catalogue Headology for beginners A cat and a hat, witching for beginners Fortifying unholy water the easy way The dark side of the coffee pot Cat summoning for wiches.

The Magic of Reality - Richard Dawkins what? It'd be funny to have in an occult shop. Big Red Button - Jul 30, at First of all, a classic citation: How I Did It by Dr.

Victor Frankenstein Then, something new: Marcel Taeumel - Jul 30, at Sorry but I'm just 13 and you have to forgive me everything because I'm not adult yet!

Sorry, I didn't want to spam Totally love that, Ron! Not trying to be the party pooper - but - how can you deal with the sheer amount of great book titles when it comes to the promised translations?

Imported book, never translated. There's A LOT of titles here that are tied to English language, so there's lot of untranslatable stuff.

I wouldn't even try to translate most of these. Even many of my own submissions work only in English. BTW, I roughly counted the books in wireframe.

There's about books in there: Google just showed me a picture of my phone , and then the page wouldn't load, so I lost the lengthy writing I did, which was incredible.

It was funny, it had never seen before insights, it was touching, and frankly, it would have saved the world. Now I just post this.

But I don't know if not translating them or make up other great titles in the target language is an option, since the book that solves the puzzle will most probably have to be in the translated language.

That would be inconsistent and in particular a bit too easy, wouldn't it? Unless there is a clever reason why all books are English books even in the translated version.

If books in store are imported from English speaking country i. A viable option would be to have this sort of a blog post e. They don't have to be the same as English counterparts.

I'm quite sure there would be lot of submissions, but not sure about the quality. Also, Terrible Toybox Ron and Gary would have to have a trusted partner to make sure none of the titles are not something they don't want it to be.

Oh, and as there is just one book to find, I'm sure there is a way to translate that. Unless it has a pun in untranslatable English.

Mischa Magyar - Jul 30, at As far as I've read the book your searching for is not found by searching for it, but by acquiring a certain item.

So there's not necessarily a direct connection between the book titles on the shelf and the one you're searching for On the other hand Maybe the translators or Ron by proxy start s threads for each language where native titles can be entered!

Mischa Magyar - Jul 31, at Unfortunately most of the titles would be too long, if you translated them to German And most of the really funny ones are funny on more than one level Elvis Tanner - Jul 30, at Economicon - The Price of Occultism and some actual books: After a sleepness night I can only think of We faxed Facebook page to some numbers and asked from comments.

Nice idea, but difficult for non-native speakers to contribute. I hope you repeat this for the other languages, once the translations are on their way.

The 35 character limit will be a real challenge in German, though. This is what I have to offer right now: A dispute" "Satanic Art: Six-pointed Pentagrams" "The Adventure of the Thimblewitch" having a real book in the shelf might be a nice twist.

I deal with translations all the time, and German and Spanish are some of the most difficult what comes to length and I have really struggled with translations from English to French, Dutch, Italian, Russian, Norwegian, Swedish, Finnish They just don't fit in the space reserved for English text.

Kris Bleakley - Jul 30, at Deal or no deal? Living with ghosts The big book of spells The bigger book of spells The biggest book of spells Your wish is granted by Zoltar Hut of brown, now sit down by b.

I personally would be hesitant to use any suggestion that made reference to an event post Don't be a tuna head.

I agree, but it's an occult bookstore. There has to be books about the future. By bona fide authors who know what's going to happen in 90s, 00s or 01s.

Henrik Jarlskov - Jul 30, at Hex Editors and Spell Checkers Hex Editors and Spell Checkers: The Devil's Power Tools.

Rhyme'n Spells or Wicca Wicca Wak: Rap Incantations I know these are too long, but other possible variations: Spells With a Hip-Hop Flava.

Dario Morelli - Jul 30, at Ralph Upton - Jul 30, at Zak Phoenix McKracken - Jul 30, at Bowls and Bowling aren't for fishes How to saw a seesaw in the sea How to take a shower without scream Nostalgia - handmade voodoo dolls.

Cultivating Mystique Inscrutable II: LogicDeLuxe - Jul 30, at I'm late, I'm late, hope I'm still able to enter the game: It sounds esoteric when truth is it is erotic: P The Voynich manuscript Create your own mummy for dummies.

Round 5, the final chapter Guide 45 Gender Stereotypes in Witchcraft 46 Arsenic: The Spice of Life 47 Fairy Dust: Edison For crying out loud, enough is enough!

Take your puns and shove 'em, I quit!! For inspiration, here is a list of real ocult literature: Tsa Tsa Lopy - Jul 30, at Yaaaay, we're close to comments!

These book names are hilarious! Hocus, Yes - But Pocus? Will the comments be closed by reaching ? I keep coming back much to often..

Pentacles and tentacles Witch and which: Catch and binding of Missingno holy fuck, there are too many good names to actually fit anywhere!

Recipes Math in the Afterlife Number of the Yeast: There are a lot of "book title" suggestions here which really make more sense as movie titles, as they are altered forms of existing movie titles.

Perhaps there could be a "books" section, and a "VHS or Betamax tapes" section of the library A good one considering there's a murder investigation going on.

It would be interesting if that book is gone when we return to the book store later in the game.

Then we know the killer have the book just in case. Snakes and how not to hate them. You've got the clock, we've got the time. George Smiley - Jul 30, at Agent Orange - Jul 30, at Davis Atlas Shrugged by Ayn Rand.

The Complete Works of M. By Terry Toppings or ? The Ghost in the Machine by A. Turing Boxes that matter by A. Turing This is actual fun XD. But this should be more a "Title" like "How to kill Schrödingers cat finally" or "How to save Schrödingers cat from the undead".

May be you make to book parts out of it A murder weapon guide" "The Darkness" If you click on it the screen will get darker.

Then the character says something like "Wow, that was weird No obscure "randomly combine this with that until something happens".

Well, let's say I'm planning to practice some game development. But it's very early to say anything more about this hobby project of mine.

I'm also still involved in Thimbleweed Park-related work as a community manager most of the time, and as a tester when the need arises.

Working on this game has been a blast. And who knows what the future brings. Hopefully more great game projects I could participate in. I'm not really an active social media user at the moment.

You can find me working here: Dropped Monocle Games' very talented programmer Denis has been building us a custom point and click framework for the Godot Engine.

We have been doing a HD remake of our first ever game, Witchy Woo, to test it and have a full length sequel planned to begin work on shortly after its release.

In my spare time I am working on a dating sim about female serial killers. My Google search history probably has me on a watch list now. What was your role on Thimbleweed Park?

In cinema, there wasn't a lot of great films last year - probably Dunkirk. I spent a few hrs thinking on this one, ended up going for "skag boys by Irvine welsh".

Soley because it was first one which came to mind. I like to think I was the team's eye candy. Was I supposed to play it? Just finished working on contract for software for lidar for use in film industry Artwork for a card game based on Sonia Lyris' 'Seer' series of fantasy novels.

Sadly, I am a largely invisible recluse these days, but I do have a website that I myself have neither visited or updated for many years.

I just realized I don't watch many movies anymore! I'm currently working on Luca Redwood's new game Photographs and my new short game after Midnight Scenes.

Working full time as a programmer on a new game over at Revolution Software. I am writing songs with George Sanger and working on a sound design project.

If you're thinking of picking it up, you might want to hold off a few days. This will be the deepest discount we've offered, after that, it's back to our normal price but still less than the Guybrush approved price for a video game.

All clowns swear, don't let anyone tell you otherwise, but for Ransome the Clown it is an art form. In our new "not kid friendly" DLC all of Ransome's beeps can be remove and you'll be able to hear Ransome in all his unbeeped glory.

Available now on Steam and GOG! All the other platforms require that DLC be rated the same as the main game they do make exceptions for some AA game, surprise, surprise so it won't be coming to Switch, XBox, PS4 or mobile.

We apologize in advance, but that is out of our hands. Adding the swearing would have meant some pre-process to remove them all and it would have been hell on translators.

It was also more fun to write because I had no idea what he was really saying. When we got to the studio, I wasn't sure if the actor was going to swear or just say "beep".

We did some tests and it was pretty obvious that having Ransome say "beep" really undercut his personality. You got the impression that Ransome was censoring himself, which he would never do.

So, we decided to have the actor Ian Corlett go full on swearing. Ian didn't think he'd have a problem just filling in the swear words on the fly and it was amazing to listen to.

He would do first run cold readings and seamlessly add swear words. It was amazing and hilarious. If your parent's old turntable is gathering dust in the basement, oh boy do I have an awesome use for it!

Also worth noting that vinyl will likely still be playable after the apocalypse. Think of it as an investment for bartering for food in the future.

I had an immense amount of fun pretending to be a game developer for MmucasFlem games! And now, with this handy guide, you too can have fun!

You've got to get all the essentials together to be able to become Delores. Let's go down from head to foot. The glasses are the most important part of the entire outfit.

If you're going the simple option, just get these glasses and forget everything else! Delores' shirt was created to mimic Dave's shirt in Maniac Mansion.

Dave's shirt is gray with the Lucasfilm logo. So by extension, you can wear any purple shirt with a slogan on it, although I'm sure Delores would prefer MmucasFlem or some other games company logo.

I created as close a replica as I could on Red Bubble as a scoop-neck women's shirt. For the jacket, Octavi, who drew Delores, assures me that her jacket is a denim jacket like this light blue one.

For jeans, I'm not going to give you a link to find blue jeans because I'm sure you have something that will work!

Fold up at the bottom so they're pretty high. The most important thing is the curly pink laces. But make sure you also get white socks and plain white shoes these ones are pretty comfy.

Getting a bag that fits what you want and looks authentic is pretty hard. Still, most cosplay characters don't have any bag at all, so I feel like it's a bit of a luxury to be able to stay in character AND get to carry around my mobile phone and keys.

I ended up settling for a bag that wasn't quite right, but was a bag that I had in my bag collection anyways. If you can make your own bag, do that!

But otherwise, maybe this or that option from Amazon will work for you. You can also make yourself a notebook to remember all the things on your TO DO list.

You're aiming for something like this:. You'll need a blue notebook with spiral binding. I'd recommend picking up something in your local supermarket or office supplies place.

However, if you're desperate, this one from Amazon looks about right. Download this zip folder with the plain front cover and stickers. While cosplaying Delores, don't forget to practice your victory dance and learn to these classic quotes:.

The wig really brings the costume to life and also signals to people around you that "yes, I am cosplaying a character!

This is me on the left and Elise Kates, the voice of Delores on the right! So much Delores in one photo. And since I have no shame, I attempted to reproduce the classic "I got a job at MmucasFlem games"-dance!

If you're having support issues, please head over to the support thread on the forums. The bad news is we're slipping the Android version by a week, from the 3rd to the 10th of October.

The good news is the Android build will fully support controllers, mouse and keyboard, plus a wider range of hardware.

Android is always hard due to the vast array of devices. As we got to the end of testing, a few devices showed up with GPU issues that we felt needed to be fixed.

We're committed to having the Android version work with controllers, plus mouse and keyboard and it's taken longer than we wanted to get it working.

It's also hard when a version or game slips, it often feels like you failed. It's only a week and we'll have more compatibility, plus controllers and mouse and keyboard.

Been awhile since I posted here, and I should start doing that more with news and updates. I post a lot of Twitter, but forget that not everyone is on Twitter.

I'm starting to think you're the smart ones. We released the arcades last month. There is a new puzzle chain to find tokens for the machines.

The puzzle chains can only be done in hard mode, but once you find the tokens, they will be there for every new game, including those started in easy mode.

The Switch port has also been approved by Nintendo, but we still have to do some "paperwork" before it will be on the e-store.

We're doing last minute testing on the Android port. It's much harder than iOS due to the huge variety of hardware. We've come across a couple of GPUs that don't have the power, or are just buggy and needed to rewrite some of our shaders.

We're also trying to get full controller, mouse and keyboard support into the Android, which is also proving to be more work than anticipated.

There is a new Thimbleweed Park update Build This build should be live on Steam and will be live on GOG in the next 24 hours. Due to approvals and reviews, it will be a few weeks before it makes it to the App Store and Xbox.

The first big change is player character dialogs. There was no point in adding Franklin dialogs, since you can't really talk to him, and he had one-sided stubs for trying to talk to other players.

This was something I attempted during initial production but abandoned due to me being unable to think about it as anything more than an a overly complex hint system.

It always felt to me that all you'd want to do was talk to the other characters and get hints, and the early iterations of the system really showed that, so I abandon it.

Time was also getting short and there was a lot of work to be done, so it wasn't matter of me writing player dialogs or hanging out at the beach.

Allowing the characters to talk to each other actually solved a bunch of problems. It was crystal clear in our heads why they were working together or didn't care if they were , but that wasn't clear to players.

This is especially true with Ransome. Ransome is an asshole. Why would he be helping? Player character dialogs solved this problem.

You now can chat amongst yourselves while spouting plot clarifying lines. If I had a few extra months I would have made them ever more complex, but maybe they don't need to be.

I'm sure someone will complain that they didn't talk about X and that is plot critical. I do think the dialogs help tremendously and I regret not pushing forward and implementing them from the get-go.

The other slightly related feature we implement was greetings. When Ray walks by Delores, she will say a quick one line greeting, same for Reyes, Ransome and Delores.

None of these are plot revealing, but do make the world feel more alive and real. The biggest change was a new in-game hint system. I know this will cause the hardcore adventure gamer's blood to boil as it does mine , but the lack of hints was widely criticized by some of the more casual press.

As we move to new and more casual platforms like iOS and Android, this becomes increasingly important. I guess it's a sad fact about not only modern gamers, but older gamers that just don't have 18 hours to spend on a game.

You would find it alongside the road and pick it up. You could then use it on any object in the game and it would give you a context appropriate hint.

On paper, it seemed like a good idea, until the first implementation and the problems came roaring out. The biggest problem was when you're stuck it's often at a conceptual level and you don't even know what object to click on.

This could cause players to randomly click on stuff, hoping the get a hint with no real idea what they needed. To stop non-stop hint-clicking, we added some friction in the form of a "cooldown", but it felt artificial and frustrating.

We thought about adding a "currency" you find or earn specks of dust , but these all ran into the issue os rarity and frustration when you can't find or earn them and you need a hint.

To me, the most important part of any in-game hint system is making sure it feels like part of the world and game. I didn't want to do a hint system that was all UI based.

Thimbleweed Park already has a working phone, so it seemed natural to just have a hint line number you could call and get a hint.

We once again toyed with the idea of a currency. You're using a phone, so finding money to use it made sense, but unfortunately, the phone is needed for other things and we didn't want to muck up all that with making them all pay phones, plus some of the phones are in the mansion and hotel.

We beat it around for a bit, then just decided to making the hint line "free" to use. Calling the phone provides some natural friction, in that you'd have to get to a phone or switch to whoever had the cel phone and make a call and trip down a hint tree.

The advantage we had over a true 80s hint line was that we know the context of where you are in the game, so the hint line can be smart and focus down to hints we know you might needed, and ignore spoilers and other distractions.

Jenn volunteered to take on the job, and we based it with permission on the existing online hints of Meghann O'Neill , so we had a good starting place.

It's a nice system and hopefully newer players find it fun and helpful. But I know one's willpower can be weak. One tricky issue is old save games.

To fully implement the AI of the hintTron, we had to add some new variables to track game state. If you load an old savegame, those variables don't exist.

Jenn wrote some fancy code to try and predict an old savegame's state. There we more keyboard commands like the numpad that I ran out of time, but I'll save those for another update That arcade machines will make it into the next major update, probably when iOS and Android are released.

Come talk about it on the Official Thimbleweed Park Forums. Announcing the Official Thimbleweed Park Forums. No longer will you have to scroll through hundreds of uncategorized messages looking for that gem of a comment.

I've closed all comments on the blog, so if you want to continue to chat about Thimbleweed Park, head on over to the Official Thimbleweed Park Forums.

Special thanks to Robin Ward, a backer, blog reader, and co-founder of Discourse, for helping to set all this up.

Time to get all your questions in, although we will be recording on Thursday, so the cut off will be Wednesday evening PDT.

Please keep your questions about the final game and design, art, production or developer issues related to that. I think it goes without saying that the comments will be filled with spoilers, so don't read this is you're trying to remain pure.

Now that we can post preproduction design docs without fear of spoilers warning: Early in January, right after the Kickstarter finished, Gary and I got together for a few days of brainstorming on the whiteboard.

At this point, we knew the basic story, in so much as these agents show up to investigate the body, and there was a clown, a dead guy and computer programmer.

We didn't really know how the game would end, or how we'd get there, but hey, that is the fun part. After the first brainstorm session, Gary had the idea of a big factory and this tube based AI.

It seemed ripe for digging, so we ran with that and never looked back. A couple of months later, David Fox joined the team and we started to get into the nitty-gritty of solving the murder.

After the first day with David, I was really bothered by all the details of finding evidence. I went home feeling a little dejected and overwhelmed.

What the evidence gathering stage needed was focus, then the idea of TronMachines hit me. By placing them in the Coroners office, it would give that focus.

Those elements were missing in the demo. I love Derrick's suggestion of a book about Acrophobia being the topmost book. Ich mag die wackligen Toten …. In the graphics menu you can adjust the screen border margin. Nun muss sie nur noch Onkel Chuck beichten, dass sie nicht die Kissenfarbik übernehmen, sondern Spieleentwicklerin werden wird. Andreas Stahl - Sep 30, at Ohne 3D Verision reicht mir auch die Sichtung auf Sky vielleicht einmal! Ein Mann mit seltsam gewohnten Akzent rückt ins Bild. Leider reicht es bei Weitem nicht. Nor Treblig - Feb 01, at I assume to eventually explain the actions: Derrick Reisdorf - Sep 28, at

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Book Of Dead Thimbleweed Park Video

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